the only thing that is still there is that if you stomp on a spider at the exact moment it comes back, it hurts you but the spider gets stuck and walks in place and you can walk through it without getting hurt
rather thasn jumping on the spider right when it comes back you can just get close so it spawns on you and it will walk in place. much easier to do…..
also: New glitch!
kick the shell up a slope so that it rolls down to you (especially on the big hill) and walk away from the shell. if the glitch activates, you will kick the shell. it doesn’t always happen.
go to the top of the hill and go off towards on of the sides, start rolling. hold down and either left or right, then tap down instead of holding it. fun, yes? 😀
Third: menu development?
press space bar.
four: background
nice background 😛 I like the spiders and um the trees. it adds a sense of movement that …… wasn’t there in the first demo. plus it looks good. nice job!
the only specific glitch I can see here is that something happened with the shell and the flying spider body…. and he got stuck in the wall. Sorry, not sure how it happened.
if you kick a snail shell, comes back and hits, and you kick it, thats not a glitch. thats just a snailshell bouncing off you when you happen to moving in the other direction.
you can stand there while it rolls down, and after it’s been sitting there for 15 seconds or however long it will bounce off when you walk the other way. glitch.
Not really, it’s just how the physics are, the shell bounces off of you if you’re moving, and settles against you if you’re not. Think of it as FPM kicking the shell away from him.
well your not going to believe me but
I was playing with the shell
I kicked it really high and it never came back
I went to the begging of the board again and the snail was back and the shell was nowhere
the only thing that is still there is that if you stomp on a spider at the exact moment it comes back, it hurts you but the spider gets stuck and walks in place and you can walk through it without getting hurt
oh and I mean when they come back from being stunned, its needs pretty good timing but it has happened to me 3 times
The baddies sometimes get ‘knocked out’ when they walk over your dead body…
rather thasn jumping on the spider right when it comes back you can just get close so it spawns on you and it will walk in place. much easier to do…..
rather thasn jumping on the spider right when it comes back you can just get close so it spawns on you and it will walk in place. much easier to do…..
also: New glitch!
kick the shell up a slope so that it rolls down to you (especially on the big hill) and walk away from the shell. if the glitch activates, you will kick the shell. it doesn’t always happen.
http://i214.photobucket.com/albums/cc174/Dannieman/SSSglitch.jpg
Second: fun!
go to the top of the hill and go off towards on of the sides, start rolling. hold down and either left or right, then tap down instead of holding it. fun, yes? 😀
Third: menu development?
press space bar.
four: background
nice background 😛 I like the spiders and um the trees. it adds a sense of movement that …… wasn’t there in the first demo. plus it looks good. nice job!
fifth: I’m not sure what just happened
http://i214.photobucket.com/albums/cc174/Dannieman/HmmmmFPA.jpg
the only specific glitch I can see here is that something happened with the shell and the flying spider body…. and he got stuck in the wall. Sorry, not sure how it happened.
if you kick a snail shell, comes back and hits, and you kick it, thats not a glitch. thats just a snailshell bouncing off you when you happen to moving in the other direction.
you can stand there while it rolls down, and after it’s been sitting there for 15 seconds or however long it will bounce off when you walk the other way. glitch.
Not really, it’s just how the physics are, the shell bounces off of you if you’re moving, and settles against you if you’re not. Think of it as FPM kicking the shell away from him.