Been out of town with my family for Thanksgiving, so I can’t say I spent a huge amount of time on this update, but there’s a few issues I want to make sure I just fixed that have been popping up recently.
Fixes:
– Spiders should behave while off screen now. This issue was especially apparent while kicking spiders off screen to the right into the small platforms by the cannon…
– Falling through slanted platforms while low jumping / kicking.
– Added some speed to the landing, that should stop the landing from the kick from feeling sluggish.
– little stupid platform tweaks like always…
– Juggle the snailshell in the air without it landing or hitting anything ๐
– Finally remembered to add the caching progress bar in there, not a big deal, but I think it’s neat
POST IT!
Or I will be forced to make you attempt stapling Jello for eternity. ๐
I can’t believe I started this whole jello thing of.
POST IT!
49 to go till 200!
POST IT!
48 to go till 200!
!!TI TSOP
Thats better, changing it up a bit. But seriously, I don’t know if we can truly say we got 200 posts when half of them are spam…
POST IT!!!!
if yopu filter out all the ‘spam’ you’ll probably delete all exept 10 messages, all that have the word jello in them ๐
how about glueing jello to a tree is that possible??
POST THE GAME! POST THE GAME! POST THE GAME!
It’s still 200 posts, isn’t it? And besides, we value every opinion here so: ‘POST IT!’ technically counts too. ๐
@styxtwo: I’m not sure about gluing jello to a tree… you should try it.
Opps, forgot to add:
44 POSTS TO GO!
POST IT!
Ah damn. I was suppose to put 43…
Anyway, now it’s 42 POSTS TO GO TILL 200!
hmm I found another pretty serious glitch, don’t feel like typing it right now though. Hope I see you on aim soon brad to tell you…
brad, can i have your msn/aim?
pretty sure I’m gonna ejaculate by the time this game’s done. =) Not to be explicit or anything, but this REALLY is the best flash game I’ve ever played. <3.
also, found a little sum’n sum’n regarding a “glitch” or something. Not sure if it’s MEANT to be there or not…but every time I hit the shift key, THIS happens:
http://i231.photobucket.com/albums/ee126/Kazooya/untitled.png
whether or not it’s meant to be there or not I dunno. But that happens to all the platforms, including the ropes.
It’s not a big deal, it doesn’t really affect anything, as long as you don’t press shift. But it surprised me when I accidentally hit the shift key. I spent 5 minutes hitting different keys trying to figure out what did it. =PP
yo, to get to 200, i’ll post my new anim.
[url=http://i185.photobucket.com/albums/x166/zymn1/mtrx.gif]Matrix Fight[/url]
>__>
http://i185.photobucket.com/albums/x166/zymn1/mtrx.gif
ergh, may I ask why we’re trying to get 200 comments???
Also, just want to say, I really like how you’re making things more colorful this go-round, while still keeping the sketchy-style to it. I look forward to a more challenging boss this go round too. Angry Penguin was extremely badass though, I gotta say. =PP
cause 200 rox.
and it would be EPIC.
wait. brad. you made mind bender? dear god. i love that game, too. you make evrything game that i LIKE!
Luksy made the actual game, I programmed the tile engine that it’s running on (though I admit it’s not as polished as I’d like it to be) when we were both in San Fransisco sometime in August. I also programmed the telekinesis part… So everything but concept and art I suppose…
mind bender rocks ๐ฎ
and were trying to get to 200 because it rocks to,
ohw yea and glueing jello to a tree didn’t work, and because i tried to eat the glued jello i can’t move my mouth anymore ๐
Really? It worked for me…
man… uhh… anytime you’re in arkansas, drop me a line… lol. not like you’d care much for a 13 year old…
nooooo 200 was so close !!! noooooooooooo……
It still is.
Why stop now?
yeah. doesn’t mean we have to stop…
YES IT DOES
nope, I don’t believe it does
nope lets continue ๐
muahaha ๐
20 more, almost there ๐ฎ
c’mon people :P, brad a little help please ๐
Caching: does your game cache your animations as bitmap or some such wonderous speedy idea?
Nah, it would take the thing probably a rather long time to cache the animations, though I would have no idea how to go through all the frames to cache them (I nest clips like crazy), and the FPM vectors are so simple I don’t think it would be worth it.
1000’s of cached stick man frames would sure eat your RAM, too…
muhahaha I can post here and noone shall know ๐
I saw that!
darn… curse you recent comments sections ๐
Oh and brad, in case you didn’t read my message in the huge crowd of comments in the other post, Mike and I think you should put Larry the Lobster in world 3 :p
I saw you too, Duck.
hi. secret convos, eh?
I wonder why we’re commenting in the BETA .08 post…