Alright guys, there’s not all that much new in this build, to be honest. I just want to stress test the code, and I’m anticipating a lot going wrong, this engine is more complex than the demo, and far more complex than World 1. I’ll try to keep this build updated as I update the engine.
To report bugs, I’ve set up an email address, or you can go ahead and leave comments on this post.
Click the link below to launch the game. And apologies for the barren page, I know pretty much nothing about HTML…
Look out for bugs, of course, but tell me what you think about killing spiders, the look of the level, the new animations, stuff like that.
Oh, I made jumping on baddies while holding jump versus letting go of jump before you hit them feel much different from the other than before.
And YES, I know his hair disappears sometimes, it’s because I haven’t animated it yet in those areas.
Error! Requires AC_RunActiveContent.js
Worked around it by going to it directly: https://www.bornegames.com/FPAWorld2Beta01.swf
And now I will triple post… I appear to be being whipped by a spider on a hot-air balloon. How humiliating.
It should be going to bornegames.com, not https://www.bornegames.com, ugh.
nvm, fixed it so it doesn’t matter now.
um… found some bugs. ok, the hit test is sort of mest up. (i think that’s what it is…) anyways, screenshot: http://i185.photobucket.com/albums/x166/zymn1/bug1.jpg
as you can see, that’s the point when the game thinks that the shell is hitting fancy pants man. it doesn’t help much when you’re away from a spider and then you get hurt. and, sometimes the shell bounces way to forward when the man is standing still, and once i slid up a hill way to much. that’s about it. oh yeah, i found another glitch wiith the shell. i got to bounce around all messed up when you jump on top of it while it’s bouncing.
anyways, i like the design, just that the shell has a few glitches. i was playing around with the knocked out spider, playing keep-up. lol
i like it. a definite win. i like what happens when you jump off a spring. the animations cool. ( the reason why i noticed this stuff is because i spent about 15 minutes on the shell alone.
I like it. but im at school so i don’t think i could play it.
If you hit the shell so that it bounces on a spider, the spiders body flies up WAY to high!!!
Also, i don’t know if this is a problem or not, but if you run into a spider from the side, you don’t hear a noise when he gets knocked out.
Umm.. im still sam mueller, but i decided to change my name… the websites the same so u know its true. Umm… i found a really good bug… the corpse of the spider after killed is like a snailshell, which is awesome but if you kick that into purple wall, it goes through!
If you die, and when you die you start falling, then land on a person, you will die again, but if you do it right, you will jump of that enemy and still be alive.
plus, if you start a chain of events with the snail-shell, you will still hear the effects as if they are right next to you!! the only reason im saying all this is cuz i really want my name in those credits!
Zymm, a lot of that is collision stuff that I loosened up to make the snailshell easier to hit, not really glitches, but I was planning on trying to get it to look slightly less sloppy…
Haha, Sam, yeah, once the spider is knocked out, hitting it again will just make it fly off the screen like it used to. Anything flying way too much was probably intentional, actually, just because I’m crazy like that… I’ll have to check about those sounds…
When you press shift, these colors show up. I forgot what it’s called though.
the shellbounce is way off, when you barely move and the shell barely moves it still shoots up in the air really high:S
Yeah, that’s the collision layer. I figured someone might get a kick out of seeing how the collision works.
Yeah, the snail is going to bounce off of you even if you’re staying still, it’s a video game thing, though I’ll probably tone it down a bit.
got something weard: i killed a spider and in some kind of way it fell off a platform and floated in mid air…. don’t know how exactly it happaned and i didn’t take a screen srry :(, but maybe some1 else experienced it to…
hey, when you die, your lives doesn’t go down, but when you get 100 whatever they are, your lives go up.
oh yeah, almost forgot, sometimes if you run right into the shell, the shell flys backwards.
2 things on dying. 1 is that if you die, while the screen is fading, if a spider touches you, you will reappear hurt, but the screen still fades out.
the other thing is that if you die, the door which you come through in the beginning is gone.
Yeah, got the dying thing, I’ll fix that soon, the spider floating in the air thing… not really sure what that is either, but I’ve gotten it to do that before.
more of a question then a comment here:
when you hit a spider while sliding or rolling why do you jump up and lose all your speed?
when you slide it is ok but when you roll it doesnt really feel right
just found this. if a spider gets hit up on one of the platforms sticking out of the wall on the far right, if he gets up on it and is still alive, when he walks back and forth, part of the leg goes under the wall, and another part is in front of the wall.
hehe yea, well im half online, every minute or so my connection is lost ๐ *cries* ๐
ok i saw the flying spiderthing again, i jumped against it and i died, and all of a sudden it the spider had stars around it and was flying in mid air >.>
The really weird thing is what ultima22 said. if you press shift, everything goes weird colored.
anyways though, as a side not, the game seems really good. the coolest thing is seeing him being launched w/ the cannon, or jumping of a spider cuz u get to see him do a awesome 360!!
ok, i have no idea how in did this, but i jumped on a spider and he turned flat…. ill look into this alot more.
darn… quadruple post… anyways, i think i made the spider turn flat by stepping on it AND the shell at the same time… im not sure though.
i figured out that you die and then come back to life if enemies keep on hitting you while you are dead.
hey, how do u get screenshots anyways?
here some more comments and weard stuff:
i was playing around with a spider and the shell. i shot the spider up the purple block where you start the game and it ended up on the very right edge of that block, there it just started doing the walkingmotion without moving to right or left :S just stuck there :S.
and a cool thing:
stand a half a screen away from the purple block(same purple block^^) with a spider and a shell inbetween you and the block (spider left of the shell)
when you stand like this the spider will start walking and will hit the shell and they will both start moving, the shell will hit you and bounce back, the spider will hit the wall and bouce back and then they hit eachoter again:P it looks funny and kept me busy for like 10 min xD.
it actually brings me to another weard thing: when the shell is lying around doing nothing and a spider hit it they will both bounce of very hard, not very natural:P
now the third thing:
when you are in one of the rooms with a lot of collectthingies and you climb all the way to the top and jump, you shoot down really fast ๐ฎ
well thats it for now…. *scary sound* for now … ๐
ps if you need a screenshot of anyithing you don’t understand just say so and ill mkae it, but my connection is going crazy and im already happy that im able to post this ๐
haha just got a really funny picture of a spider on its side :P. don’t know how it got that way btw ๐
third post:P
more a sugestion then a flaw but still:
i was hanging on a platform with a spider on it and i got hit when he came close, but wouldnt it be cooler if you wouldnt be hit if you hung there?
whaha orange stretchpants xD woohoo i’d wear them all day long:P
but do you get your name in the credits? what do you have to do?
it says on a older post that if you told him a bug, and he ended up fixing it, he would put your name in the credits.
cool ๐ , if i get my name in there i should really start wearing orange pants ๐ .
whats a good screenshot capturer?
nevermind, i downloaded one.
heeeelo? anyone here? i figured out if you jump on the shell and spider at the same time, the spider turns flat! i have a link http://flickr.com/photos/11695285@N07/1937070678/
i dont no if its a link or not… if its not then just copy and paste.
When you hit a spider with a shell just when you jump on it (at the same time), the spider is suspended in midair, immune to being jumped on.
sounds similar to mine.
those spiders do a lot of weard stuff ๐
yea.. theyre purty buggy… god I NEED MY NAME IN DAT GAME!!!
I hope it comes out soon…..
actually, i bet it’ll come out in the next 3 weeks.
I really hope so!
yep. we should all have our names in the credits. we’ve been finding bugs all day…
ive been bustin my butt all afternoon really! but…. it has been fun….
it would be cool to have your name in this game, just because its so fun to play ๐
Yeah, the spiders are pretty buggy, I had to change a lot of the code to add so much different interactivity, and time the jump and the squash perfectly). There’s a few more protections I can put in there to stop the spiders from losing their functions, but if anyone can find a consistent way to get them to stop responding (staying flat, floating in the air, generally not moving) that would be awesome, because it’s been an extremely random thing so far, and that’s a horrible pain to debug for.
I’m going to do some changes to the spider code, that’ll definitely fix the geting hurt while lying down thing, and that should clean up a bit more problems. I’ll try and make a new post with a 02 beta version probably tomorrow.
And also, screenshots are super helpful!
uhh… will we have our names on the game? you know, the beta testers?
hmm to find a way to prevent them from losing function, we need to know a bit more of the code you used for them..