/\ Might be a pretty good way to keep you guys updated on a tiny bit of the progress of a tiny bit of World 3, no?
(you might have to clear your cache if nothing’s different)
/\ Might be a pretty good way to keep you guys updated on a tiny bit of the progress of a tiny bit of World 3, no?
(you might have to clear your cache if nothing’s different)
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it’s not working for me, i have cleared my cache and i don’t see anything new.
still not working. :~(
is it something new like a door or something hard to see that i may have but am missing?
its in the movement on fpm
I want my wall jump back 😛
oh is that it? i noticed that there is no wall jump or back flip. but what would that have to do with world 3?
Oooops, nope, that’s not it, good catch.
I was just fiddling with some code and forgot to put them back, fixed.
oh good.
i will keep looking.
Hey Brad, now he keeps goin’!
haha i was looking for something hard to find.
I don’t notice anything different, sorry…
Hmmm…. does he normaly keep runing for a bit when the key isn’t pressed?
Talking about the header. If you open the .swf file for it (just click on the link), you can see the ground underneath it. XD
Are you going to change the running in world 1 and 2 now?
How are you guys not seeing this? D:
It’s a new animation for the idle-to-run state. He’s bending over a bit more and his arms and legs are more crouch-y.
Huh. That actually is kind of, I don’t know, reassuring. And the animation’s not bad, either.
@liphttam1: Yea I’ve noticed that.
@Niall: Huh that seems like it’s right. I’m going to compare it now.
Ok yea it does seem a little different. In world 2 both his arms are crooked, while in the header the arm at the back is curved. And yea he is bent forward a little more it seems.
Won’t it be way harder with the snail shell now?
Oh and Brad can you PLEASE give a bigger area to play with FPM? Like some sort of areana? I want more space to use the new run 😀
Yay!
Brad, he actually does slouch now. That’s sorta unfancy.
However, I like how there’s a noticeable difference between speeds.
Hm, well, he’s always slouched when he was running, it might just be more noticeable, I’ll see if I can tweak it a bit.