Sadly, I don’t have enough content for a full update, but I should be finished with the Forest soon. I’m liking this style of grass better, and I’ve been doing some coding work to get every level set up for mini trials, challenge levels, and all that (before that was just sort of hacked together for the Sneak Peek).
Any questions in particular? I might do another video soon going through a few of the other things in the Sneak Peek. Need to get consistent with those again…
Nice style of grass!
yeah! Nice style of new grass!!!
Nice!
Jeeeee, more vids!
jeeeee, shuddup!
4th comment!Hey Brad awesome grass and we are looking forward to ur next report
Yeah the grass does look awesome. Fancy Pants is starting to look so good it looks like a game you’d buy on the Wii for 30$, like Paper Mario except tuns of people probably worked on Paper Mario, and you did it by yourself.
Looking snazzy, Brad.
not to mention the game! seroiusly, everything looks FANCY!
http://www.youtube.com/watch?v=rn2-eKhDhLI and http://www.youtube.com/watch?v=akTmrWGrB5k and http://www.youtube.com/watch?v=NvMdIPH5XYs that’s what i’ve been up to.
it’s awesome, good style.
love it
You can see that Brad wrote that answer, because of that
!
All I have to say is that we SERIOUSLY need some EPIC music for world 3. And by EPIC I mean EPIC!!!!!
Have you heard the music in the console version? I’ll be using the same stuff. I think it turned out awesome.
@Brad: Well,no,in fact I was about to suggest something like this for one of the more awesome levels:
http://www.newgrounds.com/audio/listen/109377
I just played the sneak peek while listening to this and it felt EPIC,but that’s probably just my opinion.
Heh, well, that’s definitely a much different style than FPA’s, but, that’s why I let you mute the music ๐
Yeah the music from the console version is awesome, especially the song that plays when your at the end of the forest where the desert level starts.
@Brad: Ok, for the 4th time, could you please update the header? It’s the only FPM-related thing that works when I’m playing my Wii. Putting the walljump and the pencil in there would be awesome.
I just embarrassed myself completely at http://www.askaceattorney.tumblr.com The John Poll letters are mine. I kinda sent them in the heat of anger and am now waiting for the mod to reply to my apology letter that contains apologies for the second letter so profuse that it could make Chuck Norris melt.
[EDIT] Reply didn’t work! ๐
I don’t have a console! ๐
In the online version of W2 isn’t a micro trial and bonus stars and you can’t wallrun and all that, that means it’s still very different from the console version. But if you leave the music pieces from Level 1, 3, 5 and 6, and update the mp3’s of the other levels, nearly every level has it’s own music, like in World 3! The game is worth it! ๐
And @music pieces:
The underwater theme in the console game is like 5 seconds longer than the one in the demo. ๐
@Brad: Cool new world 2 build on Kongreate!
btw I just sent you a replay of squigleville which has kind of a minor glitch in it.
@AJ32: All I have to say is: PHOENIX WRIGHT MUSIC IS EPIC!!!!!!
But not really suited to FPA.
@ontopic(AKA evil sister of mine trolling bornegames while watching Barbie and the Whateveridontevencarethingy for the 99999999999999999999999999999999999th time):…..Really?Boooooooooooom?
WTH YOUR SISTER IS TROLLING BGF!!! :/
Sorry for double posting,but I thought this would come off as some great introduction music for FPM: http://www.youtube.com/watch?v=1PaisRgUTuI
no, its most likley copyrighted (and if Brad makes money on world three ,which I think he’d like, then he’d have to pay royalties galore, which i think he wouldn’t like.)
To that what? Epic win dude?
@Brad: Are you done the forest yet?
anybodyb out there?… echo echo echo
whhen did squiggleville become a ghosttown?
,,seriously though… where is everyone???
hello
im here
cmon brad i chek every 15 mins for a post
@jackhall: Same here ๐
@aj32 me tooo i love that game but i hate the enderman
Looks awesome! I haven’t been posting because I’ve had a TON of work for school, but I check every day to see if there’s a new post….
It’s been wto weeks. Whens the next update?
lol never heard of the number “wto” ๐
EXACTLY!
It’s not easy to make a game, so have patience on Brad.
how are you doing brad?
Make a little Progress Report!! PLEEEASE??! ๐
make this face! ๐ฏ
:shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock::shock:
thats how to do it…
@Brad, i have a question: how many frames per second do you use in your animations?
(hope he read it)
I’m pretty sure that he runs his animations at 30 frames per second, because he posted a blog post a while back that said that the game looked much nicer at 60 frames per second as opposed to 30.
Also, while I’m at it, was I just oblivious before or does a new “Site Admin” button show up when you’re logged in now? In the main site navigation bar, I mean, not in the “tools” section of the dashboard, because it’s always been there.
Trees for the Forestโฆ
Published on 09/10/2011 in World 3. 82 Comments
Sadly, I donโt have enough content for a full update, but I should be finished with the Forest soon. Iโm liking this style of grass better, and Iโve been doing some coding work to get every level set up for mini trials, challenge levels, and all that (before that was just sort of hacked together for the Sneak Peek).
Any questions in particular? I might do another video soon going through a few of the other things in the Sneak Peek. Need to get consistent with those againโฆ
Finally, World 3 Report 31!
Published on 09/05/2011 in World 3. 56 Comments
Mostly just going over everything that Iโve been posting, just to get the videos up to speed. Hopefully these will become a regular occurrence again, but you know me
And apparently thereโs some storms headed my way :/
World 3 Differences
Published on 08/29/2011 in World 3. 63 Comments
[Update: Fixed head bumping and slash sounds. You guys need to have my back, I usually upload builds when I’m quite sleep deprived ]
Work on World 3 continues! Besides what Iโve been uploading to the Sneak Peek, Iโve been able to finish a lot of animations that were planned but not completed in time for FPA on consoles.
For the console, we had a very specific goal: to make a unique FPA game for home consoles that couldnโt have been done in Flash. Multiplayer was the biggest focus, along with a few new levels and game modes crated with 4 players in mind. Because of this focus, along with the fact that itโs far more difficult to get animations into the console engine than it is in Flash, there are going to be a few differences between the Flash World 3 and FPA for consoles. I can focus a lot more on animation and little details this time around, and even more importantly, I can do a lot more cheating since there will only be one player on the screen at at a time.
Can you tell?
(Sneak Peek updated again, can yโall check it out on fancypantsadventures.com to make sure itโs actually working right? I need some sleepโฆ)
Snailshell Experimenting
Published on 08/26/2011 in World 3. 58 Comments
Check out the level I threw into the Sneak Peek Beta.
Itโs just an unmarked door next to Stress Testing, but Iโll make an entry for it soon. Hopefully we can find the rest of the bugs soon so I can push it out to Mochi.
Iโve been experimenting with something like this for awhile, but Iโve been afraid to go too far with it since, well, Sonic has always been the pinballish platformer. I think FPA already gets compared too much to Sonic as it is, but what can I say, Iโm sort of obsessed with pinball, so Iโm leaving this one in your hands, dear fans: Do the pinball mechanics work well enough? Are they fun? Would you like to see a level like that where the goal is to defeat all the bats in a certain time limit, or should I stick to expanding the mechanics for some Fancier Golf? Is it just too much Sonic and not enough FPA?
Iโve been coding for way too long today, I almost tried to comment out the old textโฆ Sheesh.
Another Beta
Published on 08/22/2011 in World 3. 102 Comments
Update: Hammer on this a bit, guys, I want to make sure itโs bug free enough to upload to fancypantsadventures.com.
Beta Clicky!
One more beta before I update the full Sneak Peek online. Sorry Iโve been so quiet over here, Iโve been working like crazy on World 3, and know everyone wants it to actually come out, so thereโs a good deal of work left to do. Some things are turning out different, since itโs just me making the game instead of Over the Top and I, I might highlight some of those changes in a video soon.
This build should fix a good many bugs, if you donโt see โBehind the Curtainโ on top of the door in Squiggleville, you might need to clear your browser cache.
Check out the Underground Lake for some changes that Iโve been making to swimming, I was finally able to have a bit of fun and work on a few new little touches.
Looks like I broke a few things, whoops! Going to go through the bugs in a minute, but first, let me highlight a few changes:
– New ledge down animation to go better with the duck animation (after pressing down and usually seeing the head go down so quickly, my eyes expected quicker downwards movement when pressing down near a ledge)
– Swim flip!!!
– Bubbles!
– New splash effects!
– Splashes are now caused by either entering or exiting the water, instead of by the changing states. Much more natural.
– I changed the color of the water to go with the tubโs water, since I made the splashes for that, but I canโt get the backgrounds to look right, they actually are the same color as the foreground)
– Rolling swim state, can roll into water from the ground or from a jump, I believe baddies actually do the same thing when theyโre stunnedโฆ
– Yet another handful of ground collision bug fixes
– Combat fixes for the shell
– Can climb up ink again (canโt remember why I keep breaking that then fixing it again, thereโs probably a reason, oh well)
– Oh, right, a HUGE fix that Iโm proud of is the zooming. Iโve been avoiding zooming because of how bad the backgrounds behaved before, but I think itโs finally looking good enough. In the Sneak Peek, the King and the Scientist will be zoomed in on, but itโs mostly for the cinematic parts of World 3 that arenโt in the Sneak Peek.
– Took out the ability to kill background scrolling. People just thought it was a bug, anyway. Will have to have more quality options for older computers.
Looks like I broke the cannons and combat effects, hmm. Should be fixed soon.
More Baddie Fun
Published on 07/22/2011 in The Fancy Pants Adventures and World 3. 347 Comments
Update!
So, Iโve gone and opened up Squiggleville for general use in the baddie beta, and also added a few new things. The Baddie Beta and everything else Iโve added has been moved into a โBehind the Curtainโ level, the newest there is a test level that I built while testing out the new collision. Hopefully youโll be able to see what Iโve changed, and how it plays differently (as well as lots of Snailshell bugs, sorry!), as well as a few new platform tests which I find particularly neat (and took a long time to build!). If anyoneโs interested in the actual changes and code behind the update, I can make a video on it later or something, though either way, weโre way past due for a video.
If anyone finds bugs in any level, please EMAIL me the replay, DONโT post it in the comments!
Sneak Peak Beta
Got some new additions to the baddie arena. This should be the last update before I put the arena into the greater Sneak Peek, and everyone will be able to play with the newest changes.
Added a few new baddies. Iโm not sure if Iโll be taking any more baddie submissions, if something awesome comes my way, Iโll certainly throw it in, Iโll just have to be a bit more picky this time.
Lots of subtle little changes in the combat, so you might not feel anything in particular, but everything should feel a little more solid, and scores should go up a tad. Experimenting with a little health bar, and a bit of an auto lunge, and a few more accurate ways of auto aiming the combat.
Since Iโve said Iโll be adding something extra to the Sneak Peek, and I always say that I want everyone to know more about what goes on behind the scenes, Iโm thinking of adding a few of the test levels that I use to try out new code and check for bugs. Should be a fun peek behind the curtain, maybe itโll give everyone an insight on the parts of the game making process that donโt make it into the final release.
Oh right, something much bigger but very very boring, Iโve added some code to compress the replay arrays a tremendous amount. Once I unleash the new collision on to Squiggleville, I have a feeling that lots of replays will need to be sent so that I can squash all the new awesome bugs I created. A few fixes to the ledge hanging code, also boring, still a little buggy
As a tiny bonus, Iโll let everyone see the progress Iโve made with swimming. Lots of little things to make the water feel more alive, just a few new animations, youโll see soon enough!
And again, so many thanks to everyone who submitted baddies to make combat debugging a little less horribly boring!
Time For Some Fun
Published on 06/21/2011 in The Fancy Pants Adventures and World 3. 470 Comments
Quick Update:
Just wanted to give everyone a quick update. Iโve been going between actually trying to finish World 3 and making things for the Sneak Peek lately, today I finally make some code that will compress those crazy long replay arrays, which I wanted to do before pushing out another version of the Sneak Peek. I changed a ton of the collision since, so I wanted to makes replays easier to pass around before uploading a build that Iโll probably need to debug some more.
I havenโt added any baddies to the beta since last upload, but Iโll probably throw a few more in before the big update. Weโll actually be at 40k Likes / Follows pretty soon (I seriously wasnโt expecting that to happen this soon, thank you everyone!), so the public Sneak Peek update is going to have 2 big additions to it. Thereโs a few things that Iโve been touching up on my side that Iโll point out, too, so itโs a pretty substantial update coming out.
I still donโt think Iโve taken enough advantage of the fact that I really can just upload stuff that Iโm working on for everyone to see, so Iโm going to try to show off some more behind the curtains things that will actually be playable, that should be pretty cool too.
tl;dr: Iโve gotten a good amount done on actually advancing World 3, so Iโm going to be doing some more work on the Sneak Peek this week. Fun times for all!
Talk to everyone soon!
Update 6:
Lots of bug fixes, keep sending those bugged out arrays, guys, I canโt tell you how much they help!
Iโm at the point where I have to start working on World 3 again, so once we all debug this version, Iโll get a baddie room up in the main Sneak Peek build. That means I wonโt be able to spend as much time putting baddies in, so it might take me awhile. Mostly depends on how awesome it is and how much work it would be, so make sure you fool my fla guide!
Again, donโt put replays in the comments! Email them!
Thanks again to everyone, youโre beyond awesome
(might need to empty your cache)
4.5:
Fixes to the Parrot, a few more enemies, enemies all cycle once before going random, plus everything else:
4:
Hereโs where it gets fun, for me at least. Now that I have enough baddie mass to really stress test the gameplay, I started going through and making actual tweaks to how FPM controls. Hereโs the list of the latest changes, please leave feedback in the comments!
– FPM runs bit faster while holding pencil, feels less sluggish, but thereโs still a contrast
– Much larger reach with the charged attacks, give you another reason to fully charge them
– Changed the deceleration, shouldnโt run into baddies as easily if you miss
– Can change directions while poking, or while doing the 3 hit combo
– Gave the attack hits on all baddies a red tint, better feedback.
– Separated stomped and hit clips, so stomping something doesnโt turn it red
– Some fixes to the Parrots, but I think they still donโt work quite rightโฆ Should work next (this) time
Now, Iโm not making these changes specifically to make the game easier, but, the game should start feeling better and control more intuitively, so keep an eye on your high scores, they should be going up.
Let me know if thereโs anything that still feels wrong, like if you get hurt when you think you shouldnโt, or donโt hit a baddie when you think you should. I need to add the replay system back in so you can just send me a replay when something โwrongโ happens.
If you guys can send me baddies that arenโt really animated, I can just give them springy type animation routines, should be able to tell what I mean if you play the beta long enough.
Baddie Beta
Original Post:
Sheesh, it sure has been quiet around here, hasnโt it? So then, whatโs been going on? Well, Iโve been working on World 3 again (remember, FPA on console was made by an entire team, we didnโt just charge you for a Flash game!), but Iโve also been keeping an eye on the XBLA and PSN games. The main reason you guys havenโt really heard from me lately, PSNโs been down, and well, we canโt really plan for the future until we a firm grasp on how sales are going. PSNโs finally back up (and FPAโs on sale for 5 bucks!), but itโll still be awhile until we know how we did.
I have been reading all of the reviews, though, and one thing that I think is really disappointing is, well, a lot of reviewers donโt seem to really like combat. So my plan was to tighten it up for the World 3 release. But thatโs pretty boring, so hereโs where you guys come in.
Make me stuff to beat up! Iโm gonna be testing combat, and Iโm tired of beating up spiders!
Yep! Iโll go ahead and add a baddie room to the Sneak Peek for hitting over 30k Likes plus Follows, and you guys can help keep me amused. Iโll start us out with some ninjas, and Iโll leave the rest up to everyone else!
Once thatโs in there, Iโd love your help debugging combat, comparing it with the console version, and letting me know what works, or what needs to be fixed still. Iโve been tweaking it a bit already, so weโll see how much more work needs to be done.
Hereโs how this is going to work:
Download this file (you might need to right click, save as). It should be Flash 8 now, anyone want to confirm it works? You can download a demo of Flash at adobe.com.
Actually, if you want to avoid the stupid Akamai downloader, just get the trial here (I swear, if Adobe has the option to do something easily or stupidly, theyโll choose stupidly every single time).
If youโre using CS5.5, though, please do a file, save as, and send me a CS5 fla, please!
Replace the spiderโs individual clips with your own art, and rename all the โspiderโs to something unique.
Email it back.
Play the Sneak Peek online, beat up tons of random baddies!
Tell me how the combat feels.
A few guidelines:
Donโt send me other peopleโs art, without their permission. This includes Nintendoโs and SEGAโs, so donโt just send me sprites, or anything that breaks someoneโs copyright (your own parody art is fine).
Nothing vulgar, and nothing boring!
I donโt claim to own anyone elseโs art, itโs just all in good fun, and just for the demo. I wonโt be using any art for financial gain (other than helping to spread the word about FPA on console), and Iโm not planning on using anything in World 3.
Iโll let everyone know when the first round is up. I havenโt uploaded anything yet, though. Iโm going to try to make a video about it tomorrow, if youโre not sure how to edit the fla, I should have something in there for ya.
TL,DR: Testing combat is boring, help me out!
Welcome Back Sale!
Published on 06/16/2011 in The Fancy Pants Adventures. 41 Comments
Just a quick heads up before I actually start posting again following the two months of post launch silence. If youโre still holding out, The Fancy Pants Adventures is on sale for 5 bucks on PSN as part of EAโs own Welcome Back program for Playstation Plus members (brotip: Sonyโs giving out a free month of PSPlus as part of the original welcome back package). Sale ends on the 21st, so tell your friends!
Not a bad deal, eh?
(just to clarify, US Store only, I believe)
Checking in
Published on 05/09/2011 in The Fancy Pants Adventures. 217 Comments
Not too much to report, Iโm afraid. So weโre launched on XBLA, but we wonโt really know how everything is going until PSN is back online. What timing, eh?
Oh, and my 360 decided to start freezing up. Not red ringing, just freezing randomly. So thatโs lovelyโฆ
But, on a lighter note, Iโm pretty eager to get back to working on World 3, so Iโll probably make a wrap up video once PSN goes back online, then go back to the World 3 reports.
Iโll be adding a few more things to the Sneak Peek as progress is made on World 3. I have a few ideas to involve everyone online in some shenanigans, which Iโve been wanting to do for awhile, so weโll see how that turns out.
Oh yeah, and we have forums! Thereโs some things that Iโm more inclined to post about in the forums than on the site itself, so if you want a peek into more behind the scenes-y stuff (or just listening to me geek out about video games), thatโs your best bet.
Pencil in Sneak Peek
Published on 04/23/2011 in The Fancy Pants Adventures. 186 Comments
Happy Easter!
Update: New build up, Snail should be working well enough, it might freeze up if you whack it around enough, Iโll take a look at that later.
Donโt worry about bugs just yet, I was trying to get the pencil in there soon as I could, and Iโve been kinda sick since launch (I think my body shut down once the game was finally out!), but, Iโll be going through it in the next few days.
Try playing the Sneak Peek at FancyPantsAdventures.com, if it still hasnโt updated yet, I gueeessssss you can play it here (but you might need to just clear your cache).
The combat is probably the most different thing between the console and Flash games, Iโd like to hear what everyone things about the differences, which one feels better and all that.
Headโs still all stuffed up still, posts about the, well, game launching, coming later.
——————————————————————————–
Sidebar Posts:
Have I ever told you how much I loveโฆ
05/30/2010 | 12:53 AM
Come on man, stop spamming! just because forums gone dead…:/
…
there goes that streak of being “active”. hes dead again. :/
He disappeared! xD
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
comeon man, stop it.
Riiight!! ๐
well u no i hav to bcuz if there isnt a new report i am going to break my computer
Here’s five cool FPA glitches I didn’t show you guys yet
http://www.youtube.com/watch?v=QLb1hO7pVI8&feature=channel_video_title
http://www.youtube.com/watch?v=wtH1TB_FRLc&feature=channel_video_title
http://www.youtube.com/watch?v=0OsUBsGKPy8&feature=channel_video_title
http://www.youtube.com/watch?v=mdCPQ-K5dXw&feature=channel_video_title
Braaaaaaaaaaaaaaaaaaaaaaaaad?
@Brad:
What application do you use to program FPA?
Please tell me as soon as possible
ok, because I thought you had to download another application for the graphics and all this other stuff. Thanks.
@brad when will you post is the game almost done what is happening
Can you please stop double posting?
EDIT:
edit your post like this.
where it says edit.
and don’t say there is no edit button, because there is.
@brad: if you are seeing this please at least give us a small progress report
If you need entertainment, how many squiggles can you get in the sneak peak? ๐ i got 355…
meza tooza! or something like that. i got all of them. I went in EVERY place you could go. ๐
Guys come on! if he had something to post he would post it! you never know he might be almost done with the game or maybe just taking a break or something, it’s not like this is the only thing you have to do! You guys are such babies.
this site feels kinda dead right now
FYI brad i might lose it if you dont post again because i am the biggest FPA fan ever and i could prove it because i go a xbox with my own money just to play fancy pants as an owner. i also was the first person to download it because at 12 exactly i downloaded it
No, i am the biggest fan! i play FPM since i was 9, and there was only the demo for the world 2! And i am a geek animator just because i got the inspiration from FPM!
Who is the biggest fan, now?
(Probably ICARAX…)
GAH! This page is slowly but surely dying, literally!… so sad to just watch it happening in front of your very own eyes ๐
I’m back again btw ๐ at least for a short time, just wanted to say hello to everyone again ๐ it has been quite a while since i last logged in….
It feels like this page has just no purpose anymore, and that’s why I’m not posting as much as I did earlier… yes, we are waiting for world 3, but brad is working so slowly with these minor details that no one even cares about! I want world 4 as Brad promised in the console game! I wonder what he’s actually doing right now :/
And one last thing that doesn’t have anything to do with fancy pants: I have, for some strange reason got addicted to milk… I have always been addicted to drinking tons of water, but now the same goes to milk too apparently xP
OK brad this is getting just a little bit ridiculous. POST SOON PLZ!!! :'(